@panda0day/fivex
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    Interface IVector3

    A plain 3D coordinate shape: { x, y, z } with no methods.

    This is the type to use for data that is serialized — sent through emitNet, written to a state bag, or stored — because serialization strips class prototypes, so a Vector3 arrives on the other side as a plain object anyway. Re-wrap with Vector3.from if you need the methods back.

    interface IVector3 {
        x: number;
        y: number;
        z: number;
    }

    Implemented by

    Index
    x y z
    x: number

    Position along the world X axis (east/west).

    y: number

    Position along the world Y axis (north/south).

    z: number

    Position along the world Z axis (up/down).